I am nominating Dan St. Germain for Outstanding Student Production for his User-Interface design for the game Levy.
https://drive.google.com/open?id=0B4k_ujf6l4lHZWI0NFNkcUo2MHM
User-Interface Design:
Dan St. Germain designed the user-interface system in this game. This sophisticated and intriguing UI element was designed to show the floor one was on, the floor that called the elevator, the time of day, and the health of the player. It was stylistically designed to fit the elevator theme as well as fit in with the turn-of-the-century aesthetic nature of the game.
Dan began iterating the UI design from the very beginning and constantly pushed it to be compact, understandable, intuitive, and beautiful. In the end, Dan was able to look at his designs, support what was working, and change what wasn't working.
Dan began iterating the UI design from the very beginning and constantly pushed it to be compact, understandable, intuitive, and beautiful. In the end, Dan was able to look at his designs, support what was working, and change what wasn't working.
Video:
The following video is sped up and highlights the user-interface system on the right side of the screen. In this video you can see how the game communicates to the player a few essential game states:
- Floor the elevator is currently on (arrow)
- Floor that is being called (lit up yellow)
- The time of day (blue lights slowly count down until the day finishes)
- Health (square moves up and down where down is losing health)
Other essential duties
Dan also lent his time and skills to work other parts of the game including creating room assets, character art, and he even did the essential voice-overs for the Audio Description component of the game.VIDEO:
Video of a sample play-through is included below:DOWNLOAD:
Download and play (PC)https://drive.google.com/open?id=0B4k_ujf6l4lHZWI0NFNkcUo2MHM

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